Interactive Designer

Designing playful systems across screens and spaces.

I build games and themed experiences that blend hardware, software, and spatial storytelling.

USC CS Games Connected Devices and Making
Carlos Barcelo headshot

Project Index

Bear and Goop game demo

Bear and Goop

Local co-op game. Sole engineer, Unity C# gameplay systems.

  • Design
  • Programming
Unreal 5 networked game demo

Networked UE5 Game

Utilizing UE 5, this FPS can connect to other clients. Players can chat and leave in-game tags that are saved as level metadata. Timed grenades can blow both players up.

  • Programming
SDL classic game remakes demo

Classic Game Remakes

Weekly C++/SDL builds recreating classic arcade mechanics.

  • Programming
Trojan Horse Poster

Trojan Horse

Creative Director for a 15-person team developing a USC-themed escape room experience experience.

  • Design
  • Themed Entertainment
Light show demo

DMX Light Shows

Built Multiple IoT light shows for clients around my neighborrhood using microcontrollers and custom choreography.

  • Themed Entertainment
Raytracer demo

Custom Rayracer

Raytracer built with OpenGL for realistic rendering effects. Contains multiple light sources, recursive reflections and anti-aliasing.

  • Programming
Mysteries of Antigua scavenger hunt

Mysteries of Antigua

Designed puzzles for an outdoor scavenger hunt/escape room in Antigua, Guatemala. One of many escape rooms I consulted for as an intern with Fantasy Escape Games.

  • Design
  • Themed Entertainment
TikTok Creator

TikTok Creator

150k followers for edited videos. VFX and audience growth practice.

    About

    Interactive designer with a builder mindset.

    I am a USC Computer Science Games alumnus focused on interactive systems that blend physical computing and gameplay. I lead teams, prototype rapidly, and sweat the details that make experiences feel alive.

    Contact

    Lets build something interactive.